The browser version is the latest version of the game (1.3b). Enjoy!

- Controls -

Keyboard preferred! You might be able to play to the end with a controller, but you won't be able to cheat or manually reset without some custom bindings for the O and R buttons. Touch controls are disabled due to conflicting mechanics (1.1+), earlier versions innately have them for movement, but you won't beat the game with them alone.

Z - Activate

X - Look at the mirror

R - Options (For controllers with no special bindings, you can move into the start tile of a level instead.)

O - Cheat and skip a level! Press while holding Shift to skip 4 levels at a time (1.1+ only)! Use if you're desperate, frustrated or already beat the game and want to watch an ending again. If you are defeated 4 times in a level, this option will be selectable in the Option menu as well (for that level).

Arrow Keys - Move around.

There's no pausing mid-game, but you're safe at the start of a level.

Note that when playing a non-Browser version, the Escape key does not close the game. To do so, either close the application or go into the Option menu (it asks if you want to quit).

There's no saving, as the game is short enough to beat in less than 15 minutes, and you can always use the button to skip to, well, skip whatever levels you've already done.

If you're having trouble with the framerate at a certain point in the game, you can opt out of style 3's mode by using the Option menu (in the GameJam version, it's via sign post).

- Story -

One day, Reimu was given a mirror from an anonymous source. She was told in a letter attached to it to uncurse it, for it held a terrible power.

After having carefully checked to see if any payment was attached to the letter, Reimu decided to return the mirror instead. Surprisingly, she would soon find out she needs to use it to reach her destination...

--CREDITS--

-Audio-

Fesliyan Studios for "Land of Fantasy", "Relaxing Green Nature" and "Marvelous Mischief". 

Germ Factory by Unroyalty

幽雅に咲せ、墨染の桜 by ユーフルカ

("Bloom Nobly, Ink-Black Cherry Blossoms" remix by Youfulca, original by ZUN)

-Art & Game Engine-

Enterbrain - RPGMaker MZ

Dairi - Portrait art of Touhou characters

whtdragon - Bunny Sprites

FirstSeedMaterial - Additional forest tileset

-Plugins-

CutieVirus for MZ3D

MushroomCake28 for MUSHAudioEngine

ZainWD for Title Screen Skip

Team VisuStella for all other plugins used:

-Misc-

Montecore/OrientalCrimsonMMD for the MMD model

Team Shangai Alice/ZUN for Touhou Project

All other assets created by HakureiShrineTemple.

This is a derivative Touhou fangame. Story and characters may differ in portrayal than the canon content.

Version changes:

1.0 - First release for TH14Jam

1.01 - The option to toggle Style 3's effect now appears in the Option menu after Level 9. All signs allowing you to toggle it have been removed due to their redundancy.

- Reduced the tediousness of Level 7 (Amount of enemies to exterminate: 5 -> 4).

- Bug fix where holding X while talking with Cirno could lead to a rough style change.

- Android version removed, as it likely wasn't playable without basically making it a browser game, and at that point, why not just play on your computer. That being said, if there is a request for it, I can provide it again: just don't expect much support.

- Other very minor adjustments.

1.1 - The chickens are no more: the bunnies now appear properly in the 3rd style.

- New feature: Fast-Skip. Holding Shift while skipping a level now makes you skip 4 instead of just 1. Better for players wanting to get back to see the endings or to a later stage. (Note that you have to re-press Shift after Fast-skipping, otherwise it'll just make you skip 1 afterwards even if you're still holding Shift)

- Touch controls have been completely disabled: an exploit existed that allowed you to move around by using them despite having "grabbed" something, which could lead to amusing but game-breaking behavior. Play the GameJam version if you want to see it for yourself, but future versions will no longer support Touch controls at all, unfortunately.

- The prank at the end of stage 8 will no longer force you to restart the level: instead, you'll merely be judged for not keeping track of the number the fairy arbitrarily decided you should be keeping track of.

- Updated the behavior of all bunny enemies' logic to be more predictable: while they still move semi-randomly at a distance, they should hang around their initial location far more. Also, if they somehow get within 3 tiles of you, they will never approach close enough to activate their trap on you if you stand still, and with the exception of the aggressive ones who will hang *just* outside range, the bunnies will now move away consistently.

- The final level was changed a bit in design, to make Styles other than the 3rd a bit more logical to use in it. In some ways it is more challenging, but it should overall feel less tedious. Level 11 also has a very minor modification in the form of another switch, but it functionally means little in terms of progressing through the level.

- Ending 1 now better reflects the original intention of the scene.

- All "gates" now have a unique Touhou-themed look, and can be discerned in their functions far more clearly.

- The Switches look more Touhou-themed, and are now more obvious when activated.

- Other minor dialogue adjustments and fixes.

1.2 - Bug fix regarding walking into "context gates": originally, if you walked into a gate on frame 1 as you changed into a style where it is supposed to be "open", it'd defeat you because the game thought you spawned into it while it was "solid". This has been fixed.

- Reimu now has real-time dialogue, giving the game much better story/context at its beginning. She even says different things depending on the style and level, so there's a bit of replayability with it. Note that dialogue is only currently planned to last to Level 10, after which Reimu stays focused (i.e. silent) for the rest of the game (until the endings).

- Ending 3 now has its proper ending as originally intended.

- Other minor changes and fixes.

1.2a - Bug fix regarding pushing boulders: you could do it while moving sideways in 1.2 or earlier. While this didn't cause too many problems from what I could tell, it's weird-looking and unintentional, so it was fixed so that, at best, you can push/pull them diagonally.

-Most endings no longer quit the game, and instead put you in the title screen, where you can choose to start again right away (or quit) yourself.

-Minor dialogue and scene adjustments.

1.3 - Cirno's dialogue had yet another gap in its coding that let the player use the mirror while talking to her. This has hopefully been fixed for good.

-The fantasy and PC-98 gates now have 3D models, as do the trees.

-There's now an effect that helps make the style transition somewhat smoother.

-Reimu now adds comments for when she fails.

-Removed "Germ Factory" by Unroyalty from the game due to how little it's used. A lower-pitched version of another track plays in the few seconds you'd otherwise hear it instead. Note that Germ Factory will remain credited in the game page despite this (due to previous versions still using it), and if the game ever expands to include more levels with the 4th style, it might be reinstated into the game's soundtrack.

1.3b - Minor fixes and changes to clarify the purpose of some aspects of the game, changed an ending's conditions to ensure it works as intended, added a "Player Mercy Skip" option in the option menu after 4+ deaths in a level, and clarified controls in-game and in the option menu.

Updated 1 day ago
Published 9 days ago
StatusReleased
PlatformsHTML5, Windows, macOS
AuthorEric Paul Simard
GenrePuzzle
Made withRPG Maker
Tags2D, Horror, Pixel Art, Short, Top-Down, Touhou

Download

Download
Reimu and the Fantasy Mirror (win1.3b).rar 128 MB
Download
Reimu and the Fantasy Mirror (mac1.3).rar 158 MB
Download
Reimu and the Fantasy Mirror (Win 1.1).rar 129 MB
Download
Reimu and the Fantasy Mirror (mac 1.1).rar 159 MB
Download
Reimu and the Fantasy Mirror (GameJam).rar 129 MB

Install instructions

Export the folder to your desired location, and then use the Game.exe to get started. Remember to rate and comment.

Development log

Comments

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(+1)

Good game

Thanks for playing!